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	<title>FlexMan &#187; Tutorial</title>
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	<description>Everything is Flex</description>
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		<title>Interesting Tutorial: Make a Magnetic Button in Flex 4</title>
		<link>http://flexman.info/2010/07/09/interesting-tutorial-make-a-magnetic-button-in-flex-4/</link>
		<comments>http://flexman.info/2010/07/09/interesting-tutorial-make-a-magnetic-button-in-flex-4/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 01:52:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[Button]]></category>
		<category><![CDATA[Flex 4]]></category>
		<category><![CDATA[Howto]]></category>
		<category><![CDATA[Magnetic]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://flexman.info/?p=358</guid>
		<description><![CDATA[This interesting tutorial explains how to make a magnetic button in Flex 4 with a simple example. Here is the source code of this class which extands spark button: package com.flexblog.components { &#160; &#160; import&#160;flash.events.MouseEvent; &#160; &#160; import&#160;flash.ui.Mouse; &#160;&#160; &#160; &#160; import&#160;mx.core.FlexGlobals; &#160; &#160; import&#160;mx.events.FlexEvent; &#160; &#160; import&#160;mx.events.MoveEvent; &#160;&#160; &#160; &#160; import&#160;spark.components.Button; &#160; &#160; import&#160;spark.effects.Move; [...]]]></description>
			<content:encoded><![CDATA[<p>This interesting tutorial explains how to make a magnetic button in Flex 4 with a simple example. Here is the source code of this class which extands spark button:</p>
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<p><span id="more-358"></span></p>
<div class="hl-surround"><ol class="hl-main ln-show" title="Double click to hide line number." ondblclick = "linenumber(this)"><li class="hl-firstline"><span style="color: Blue;">package</span><span style="color: Gray;"> </span><span style="color: Blue;">com</span><span style="color: Gray;">.</span><span style="color: Blue;">flexblog</span><span style="color: Gray;">.</span><span style="color: Blue;">components</span></li>
<li><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Teal;">flash</span><span style="color: Gray;">.</span><span style="color: Blue;">events</span><span style="color: Gray;">.</span><span style="color: Blue;">MouseEvent</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Teal;">flash</span><span style="color: Gray;">.</span><span style="color: Blue;">ui</span><span style="color: Gray;">.</span><span style="color: Teal;">Mouse</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Teal;">mx</span><span style="color: Gray;">.</span><span style="color: Blue;">core</span><span style="color: Gray;">.</span><span style="color: Blue;">FlexGlobals</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Teal;">mx</span><span style="color: Gray;">.</span><span style="color: Blue;">events</span><span style="color: Gray;">.</span><span style="color: Blue;">FlexEvent</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Teal;">mx</span><span style="color: Gray;">.</span><span style="color: Blue;">events</span><span style="color: Gray;">.</span><span style="color: Blue;">MoveEvent</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Blue;">spark</span><span style="color: Gray;">.</span><span style="color: Blue;">components</span><span style="color: Gray;">.</span><span style="color: Teal;">Button</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Blue;">spark</span><span style="color: Gray;">.</span><span style="color: Blue;">effects</span><span style="color: Gray;">.</span><span style="color: Blue;">Move</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">import</span><span style="color: Gray;">&nbsp;</span><span style="color: Blue;">spark</span><span style="color: Gray;">.</span><span style="color: Blue;">effects</span><span style="color: Gray;">.</span><span style="color: Blue;">easing</span><span style="color: Gray;">.</span><span style="color: Blue;">Elastic</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">public</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">class</span><span style="color: Gray;"> </span><span style="color: Blue;">MagneticButton</span><span style="color: Gray;"> </span><span style="color: Green;">extends</span><span style="color: Gray;"> </span><span style="color: Teal;">Button</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// xAncor and yAncor determine the point to which</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// the button returns when mouse cursor is too far away</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">[</span><span style="color: Blue;">Bindable</span><span style="color: Olive;">]</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">public</span><span style="color: Gray;"> </span><span style="color: Green;">var</span><span style="color: Gray;"> </span><span style="color: Blue;">xAncor</span><span style="color: Gray;">:</span><span style="color: Teal;">Number</span><span style="color: Gray;"> = </span><span style="color: Maroon;">0</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">[</span><span style="color: Blue;">Bindable</span><span style="color: Olive;">]</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">public</span><span style="color: Gray;"> </span><span style="color: Green;">var</span><span style="color: Gray;"> </span><span style="color: Blue;">yAncor</span><span style="color: Gray;">:</span><span style="color: Teal;">Number</span><span style="color: Gray;"> = </span><span style="color: Maroon;">0</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// Distance on x axis which determine maximum</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// distance from xAncor in one direction</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">[</span><span style="color: Blue;">Bindable</span><span style="color: Olive;">]</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">public</span><span style="color: Gray;"> </span><span style="color: Green;">var</span><span style="color: Gray;"> </span><span style="color: Blue;">xDist</span><span style="color: Gray;">:</span><span style="color: Teal;">Number</span><span style="color: Gray;"> = </span><span style="color: Maroon;">100</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// Distance on y axis which determine maximum</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// distance from yAncor in one direction</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">[</span><span style="color: Blue;">Bindable</span><span style="color: Olive;">]</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">public</span><span style="color: Gray;"> </span><span style="color: Green;">var</span><span style="color: Gray;"> </span><span style="color: Blue;">yDist</span><span style="color: Gray;">:</span><span style="color: Teal;">Number</span><span style="color: Gray;"> = </span><span style="color: Maroon;">50</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// Property that makes transitions between different positions</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">private</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">var</span><span style="color: Gray;"> </span><span style="color: Blue;">_move</span><span style="color: Gray;">:</span><span style="color: Blue;">Move</span><span style="color: Gray;"> = </span><span style="color: Green;">new</span><span style="color: Gray;"> </span><span style="color: Blue;">Move</span><span style="color: Olive;">(</span><span style="color: Green;">this</span><span style="color: Olive;">)</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">public</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">function</span><span style="color: Gray;"> </span><span style="color: Blue;">MagneticButton</span><span style="color: Olive;">()</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">super</span><span style="color: Olive;">()</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">/**</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * Tries to add event listener for mouse move event to stage.</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * If stage is null than adds event listener for application</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * complete and than adds event listener for mouse move</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; */</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">try</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Blue;">easer</span><span style="color: Gray;"> = </span><span style="color: Green;">new</span><span style="color: Gray;">&nbsp;</span><span style="color: Blue;">Elastic</span><span style="color: Olive;">()</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Teal;">duration</span><span style="color: Gray;"> = </span><span style="color: Maroon;">1500</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">xAncor</span><span style="color: Gray;"> = </span><span style="color: Green;">this</span><span style="color: Gray;">.</span><span style="color: Teal;">x</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">yAncor</span><span style="color: Gray;"> = </span><span style="color: Green;">this</span><span style="color: Gray;">.</span><span style="color: Teal;">y</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">FlexGlobals</span><span style="color: Gray;">.</span><span style="color: Blue;">topLevelApplication</span><span style="color: Gray;">.</span><span style="color: Blue;">stage</span><span style="color: Gray;">.</span><span style="color: Blue;">addEventListener</span><span style="color: Olive;">(</span><span style="color: Blue;">MouseEvent</span><span style="color: Gray;">.</span><span style="color: Blue;">MOUSE_MOVE</span><span style="color: Gray;">, </span><span style="color: Blue;">mouse_move</span><span style="color: Olive;">)</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">catch</span><span style="color: Olive;">(</span><span style="color: Blue;">e</span><span style="color: Gray;">:</span><span style="color: Teal;">Error</span><span style="color: Olive;">)</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">FlexGlobals</span><span style="color: Gray;">.</span><span style="color: Blue;">topLevelApplication</span><span style="color: Gray;">.</span><span style="color: Blue;">addEventListener</span><span style="color: Olive;">(</span><span style="color: Blue;">FlexEvent</span><span style="color: Gray;">.</span><span style="color: Blue;">APPLICATION_COMPLETE</span><span style="color: Gray;">, </span><span style="color: Blue;">app_complete</span><span style="color: Olive;">)</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">/**</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * Function that is called when Main application is complete.</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * It sets easer property and duration property for _move, set ancor</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * of the button to the buttens current x and y position and as</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * mentioned above adds an event listener for mouse move</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; */</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">private</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">function</span><span style="color: Gray;"> </span><span style="color: Blue;">app_complete</span><span style="color: Olive;">(</span><span style="color: Blue;">e</span><span style="color: Gray;">:</span><span style="color: Blue;">FlexEvent</span><span style="color: Olive;">)</span><span style="color: Gray;">:</span><span style="color: Green;">void</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Blue;">easer</span><span style="color: Gray;"> = </span><span style="color: Green;">new</span><span style="color: Gray;">&nbsp;</span><span style="color: Blue;">Elastic</span><span style="color: Olive;">()</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Teal;">duration</span><span style="color: Gray;"> = </span><span style="color: Maroon;">1500</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">xAncor</span><span style="color: Gray;"> = </span><span style="color: Green;">this</span><span style="color: Gray;">.</span><span style="color: Teal;">x</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">yAncor</span><span style="color: Gray;"> = </span><span style="color: Green;">this</span><span style="color: Gray;">.</span><span style="color: Teal;">y</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">stage</span><span style="color: Gray;">.</span><span style="color: Blue;">addEventListener</span><span style="color: Olive;">(</span><span style="color: Blue;">MouseEvent</span><span style="color: Gray;">.</span><span style="color: Blue;">MOUSE_MOVE</span><span style="color: Gray;">, </span><span style="color: Blue;">mouse_move</span><span style="color: Olive;">)</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">/**</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; * Sets the ancor of the button and also move it to that position.</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; */</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">public</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">function</span><span style="color: Gray;"> </span><span style="color: Blue;">setAncor</span><span style="color: Olive;">(</span><span style="color: Teal;">_x</span><span style="color: Gray;">:</span><span style="color: Teal;">Number</span><span style="color: Gray;">,</span><span style="color: Teal;">_y</span><span style="color: Gray;">:</span><span style="color: Teal;">Number</span><span style="color: Olive;">)</span><span style="color: Gray;">:</span><span style="color: Green;">void</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">xAncor</span><span style="color: Gray;"> = </span><span style="color: Teal;">_x</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">yAncor</span><span style="color: Gray;"> = </span><span style="color: Teal;">_y</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Blue;">xTo</span><span style="color: Gray;"> = </span><span style="color: Teal;">_x</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Blue;">yTo</span><span style="color: Gray;"> = </span><span style="color: Teal;">_y</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Teal;">play</span><span style="color: Olive;">()</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp;&nbsp; </span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">/**</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; *&nbsp; Function that actually calculates and moves the button to the right position.</span></li>
<li><span style="color: #ffa500;">&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; */</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">private</span><span style="color: Gray;">&nbsp;</span><span style="color: Green;">function</span><span style="color: Gray;"> </span><span style="color: Blue;">mouse_move</span><span style="color: Olive;">(</span><span style="color: Blue;">e</span><span style="color: Gray;">:</span><span style="color: Blue;">MouseEvent</span><span style="color: Olive;">)</span><span style="color: Gray;">:</span><span style="color: Green;">void</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// Some basic math logic to calculate if mouse cursor</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: #ffa500;">// is close enough to move the button to that location</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">if</span><span style="color: Gray;">&nbsp;</span><span style="color: Olive;">(</span><span style="color: Gray;"> </span><span style="color: Teal;">Math</span><span style="color: Gray;">.</span><span style="color: Teal;">abs</span><span style="color: Olive;">((</span><span style="color: Blue;">xAncor</span><span style="color: Gray;"> + </span><span style="color: Green;">this</span><span style="color: Gray;">.</span><span style="color: Teal;">width</span><span style="color: #8b0000;">/</span><span style="color: Red;">2) - stage.mouseX) &lt; 2*xDist &amp;&amp;</span></li>
<li><span style="color: Red;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Math.abs((yAncor + this.height</span><span style="color: #8b0000;">/</span><span style="color: Maroon;">2</span><span style="color: Olive;">)</span><span style="color: Gray;"> - </span><span style="color: Blue;">stage</span><span style="color: Gray;">.</span><span style="color: Blue;">mouseY</span><span style="color: Olive;">)</span><span style="color: Gray;"> &lt; </span><span style="color: Maroon;">2</span><span style="color: Gray;">*</span><span style="color: Blue;">yDist</span><span style="color: Gray;">&nbsp;</span><span style="color: Olive;">)</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Blue;">xTo</span><span style="color: Gray;"> = </span><span style="color: Blue;">stage</span><span style="color: Gray;">.</span><span style="color: Blue;">mouseX</span><span style="color: Gray;"> - </span><span style="color: Green;">this</span><span style="color: Gray;">.</span><span style="color: Teal;">width</span><span style="color: #8b0000;">/</span><span style="color: Red;">2;</span></li>
<li><span style="color: Red;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _move.yTo = stage.mouseY - this.height</span><span style="color: #8b0000;">/</span><span style="color: Maroon;">2</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Green;">else</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Blue;">xTo</span><span style="color: Gray;"> = </span><span style="color: Blue;">xAncor</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Blue;">yTo</span><span style="color: Gray;"> = </span><span style="color: Blue;">yAncor</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">_move</span><span style="color: Gray;">.</span><span style="color: Teal;">play</span><span style="color: Olive;">()</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Olive;">}</span></li></ol></div>
<p>This component can be used just like we would any other component.</p>
<div class="hl-surround"><ol class="hl-main ln-show" title="Double click to hide line number." ondblclick = "linenumber(this)"><li class="hl-firstline"><span style="color: Olive;">&lt;?</span><span style="color: Green;">xml</span><span style="color: Gray;"> </span><span style="color: #00008b;">version</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">1.0</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">encoding</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">utf-8</span><span style="color: #8b0000;">&quot;</span><span style="color: Olive;">?&gt;</span></li>
<li><span style="color: Olive;">&lt;</span><span style="color: Green;">s:Application</span><span style="color: Gray;">&nbsp;</span><span style="color: #00008b;">xmlns:fx</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">http://ns.adobe.com/mxml/2009</span><span style="color: #8b0000;">&quot;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span><span style="color: #00008b;">xmlns:s</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">library://ns.adobe.com/flex/spark</span><span style="color: #8b0000;">&quot;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span><span style="color: #00008b;">xmlns:mx</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">library://ns.adobe.com/flex/mx</span><span style="color: #8b0000;">&quot;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span><span style="color: #00008b;">xmlns:components</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">com.flexblog.components.*</span><span style="color: #8b0000;">&quot;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span><span style="color: #00008b;">backgroundColor</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">#B9B9B9</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;">&nbsp;</span><span style="color: #00008b;">width</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">500</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">height</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">300</span><span style="color: #8b0000;">&quot;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span><span style="color: #00008b;">viewSourceURL</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">srcview/index.html</span><span style="color: #8b0000;">&quot;</span><span style="color: Olive;">&gt;</span></li>
<li><span style="color: Gray;">&nbsp;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Olive;">&lt;</span><span style="color: Green;">components:MagneticButton</span><span style="color: Gray;">&nbsp;</span><span style="color: #00008b;">label</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">I am magnetic button</span><span style="color: #8b0000;">&quot;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span><span style="color: #00008b;">x</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">100</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;">&nbsp;</span><span style="color: #00008b;">y</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">50</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">xDist</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">50</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">yDist</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">30</span><span style="color: #8b0000;">&quot;</span><span style="color: Olive;">/&gt;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Olive;">&lt;</span><span style="color: Green;">components:MagneticButton</span><span style="color: Gray;">&nbsp;</span><span style="color: #00008b;">label</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">I am also magnetic button</span><span style="color: #8b0000;">&quot;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; </span><span style="color: #00008b;">x</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">300</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;">&nbsp;</span><span style="color: #00008b;">y</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">50</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">xDist</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">50</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">yDist</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">30</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: Olive;">/&gt;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Olive;">&lt;</span><span style="color: Green;">s:Button</span><span style="color: Gray;">&nbsp;</span><span style="color: #00008b;">label</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">I am normal button</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">x</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">150</span><span style="color: #8b0000;">&quot;</span><span style="color: Gray;"> </span><span style="color: #00008b;">y</span><span style="color: Gray;">=</span><span style="color: #8b0000;">&quot;</span><span style="color: Red;">150</span><span style="color: #8b0000;">&quot;</span><span style="color: Olive;">/&gt;</span></li>
<li><span style="color: Gray;">&nbsp;&nbsp; </span></li>
<li><span style="color: Olive;">&lt;/</span><span style="color: Green;">s:Application</span><span style="color: Olive;">&gt;</span></li></ol></div>
<p>More details can be found <a href="http://www.flex-blog.com/how-to-make-magnetic-button/">here</a>.</p>
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		<item>
		<title>14+ Basic Tutorials For Away3D</title>
		<link>http://flexman.info/2009/09/11/14-basic-tutorials-for-away3d/</link>
		<comments>http://flexman.info/2009/09/11/14-basic-tutorials-for-away3d/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 14:18:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[Away3D]]></category>
		<category><![CDATA[Tutorial]]></category>

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		<description><![CDATA[In previous articl :How to Create Flex/Flash 3D Application by Away3D , we have known something about Away3D. As you know Away3D is a very very powerful 3D engine. It will help you saving more time when develop the flash game. But it is not so easy for the beginners. Following is more than 14 [...]]]></description>
			<content:encoded><![CDATA[<p>In previous articl :<a href="http://flexman.info/2008/10/17/how-to-create-flex-flash-3d-by-away3d/">How to Create Flex/Flash 3D Application by Away3D </a>, we have known something about Away3D. As you know Away3D is a very very powerful 3D engine. It will help you saving more time when develop the flash game. But it is not so easy for the beginners. Following is more than 14 very simple and basic tutorials for Away3D. Hope you will enjoy them.</p>
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		<title>Beginning Tutorial For ActionScript Learner</title>
		<link>http://flexman.info/2009/03/22/beginning-tutorial-for-actionscript-learner/</link>
		<comments>http://flexman.info/2009/03/22/beginning-tutorial-for-actionscript-learner/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 09:39:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[ActionScript]]></category>
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		<description><![CDATA[If you are the beginner of ActionScript, you must be interested in the following introduction. There are some basic tutorials teach you how to learn it step by step. Then it&#8217;s time to threw away your book, hope you will enjoy them http://ntt.cc/category/programming/actionscript-tutorials Related PostsInteresting Tutorial: Make a Magnetic Button in Flex 416 Useful AS3 [...]]]></description>
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		<title>A Video Tutorial About PHP Working With Flex</title>
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		<pubDate>Thu, 06 Nov 2008 13:25:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
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 <object id="viddler_1b015250" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="370"><param name="_cx" value="11562"><param name="_cy" value="9790"><param name="FlashVars" value=""><param name="Movie" value="http://www.viddler.com/player/1b015250/"><param name="Src" value="http://www.viddler.com/player/1b015250/"><param name="WMode" value="Window"><param name="Play" value="0"><param name="Loop" value="-1"><param name="Quality" value="High"><param name="SAlign" value="LT"><param name="Menu" value="0"><param name="Base" value=""><param name="AllowScriptAccess" value="always"><param name="Scale" value="NoScale"><param name="DeviceFont" value="0"><param name="EmbedMovie" value="0"><param name="BGColor" value=""><param name="SWRemote" value=""><param name="MovieData" value=""><param name="SeamlessTabbing" value="1"><param name="Profile" value="-1"><param name="ProfileAddress" value=""><param name="ProfilePort" value="1934958700"><param name="AllowNetworking" value="all"><param name="AllowFullScreen" value="true"><embed height="370" width="437" name="viddler_1b015250" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.viddler.com/player/1b015250/" /></object></p>
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			<wfw:commentRss>http://flexman.info/2008/11/06/a-video-tutorial-about-php-working-with-flex/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Classical Tutorial: How to Create Sector Menu</title>
		<link>http://flexman.info/2008/10/05/a-classical-tutorial-how-t-create-sector-menu/</link>
		<comments>http://flexman.info/2008/10/05/a-classical-tutorial-how-t-create-sector-menu/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 15:51:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Sector Menu]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://flexman.info/2008/10/05/a-classical-tutorial-how-t-create-sector-menu/</guid>
		<description><![CDATA[Ok, we have introduced a Classical Skin Tutorial of Flex: KingnareStyle. Now let&#8217;s continue classical tutorials, this time we will put eyes on Sector Menu. It seems a little complex but this article is very detail in fact teach you step by step. I believe you could well understand it. If you have interesting please [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, we have introduced <a href="http://flexman.info/2008/10/04/a-classical-skin-tutorial-of-flex-kingnarestyle/" target="_blank">a Classical Skin Tutorial of Flex: KingnareStyle</a>. Now let&#8217;s continue classical tutorials, this time we will put eyes on Sector Menu. It seems a little complex but this article is very detail in fact teach you step by step. I believe you could well understand it. If you have interesting please read it and create one by yourself.</p>
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<p><span id="more-83"></span></p>
<p><a href="http://flexman.info/wp-content/uploads/2008/10/clip-image008.jpg"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="233" alt="clip-image008" src="http://flexman.info/wp-content/uploads/2008/10/clip-image008-thumb.jpg" width="240" border="0"></a> </p>
<p>The Tutorial URL:</p>
<p><a title="http://ntt.cc/2008/09/22/tutorials-step-by-step-to-create-your-sector-menu.html" href="http://ntt.cc/2008/09/22/tutorials-step-by-step-to-create-your-sector-menu.html">http://ntt.cc/2008/09/22/tutorials-step-by-step-to-create-your-sector-menu.html</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2008/11/06/a-video-tutorial-about-php-working-with-flex/" title="A Video Tutorial About PHP Working With Flex">A Video Tutorial About PHP Working With Flex</a></li><li><a href="http://flexman.info/2008/10/04/a-classical-skin-tutorial-of-flex-kingnarestyle/" title="A Classical Skin Tutorial of Flex: KingnareStyle">A Classical Skin Tutorial of Flex: KingnareStyle</a></li><li><a href="http://flexman.info/2008/09/04/how-to-use-arrayutil-class-one-of-the-as3corelib-tutorial/" title="How to use ArrayUtil Class? One of the as3corelib Tutorial">How to use ArrayUtil Class? One of the as3corelib Tutorial</a></li><li><a href="http://flexman.info/2010/07/14/flex-4-books-effortless-flex-4-development-available/" title="Flex 4 Books &#8220;Effortless Flex 4 Development&#8221; Available">Flex 4 Books &#8220;Effortless Flex 4 Development&#8221; Available</a></li><li><a href="http://flexman.info/2010/07/12/how-to-install-adobe-flex-builder-linuxalpha-in-ubuntu/" title="How To Install Adobe Flex Builder Linux(alpha) In Ubuntu">How To Install Adobe Flex Builder Linux(alpha) In Ubuntu</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Classical Skin Tutorial of Flex: KingnareStyle</title>
		<link>http://flexman.info/2008/10/04/a-classical-skin-tutorial-of-flex-kingnarestyle/</link>
		<comments>http://flexman.info/2008/10/04/a-classical-skin-tutorial-of-flex-kingnarestyle/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 15:08:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[KingnareStyle]]></category>
		<category><![CDATA[Skin]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://flexman.info/2008/10/04/a-classical-skin-tutorial-of-flex-kingnarestyle/</guid>
		<description><![CDATA[If you are bored with your application skin availabled now and want to built one by yourself. If you are looking for the tutorial as this. Now I will introduce the following article for you. It has very detail description and explained how to built a skin step by step. If you have read it [...]]]></description>
			<content:encoded><![CDATA[<p>If you are bored with your application skin availabled now and want to built one by yourself. If you are looking for the tutorial as this. Now I will introduce the following article for you. It has very detail description and explained how to built a skin step by step. If you have read it I believe you must could built a skin of your own style. Why not try it at one? Say Goodbye to the boring skin and change a new one with your mood everyday.</p>
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<p><span id="more-80"></span></p>
<p>Following is the tutorial URL:</p>
<p><a title="Permanent Link to Using FlexBuilder 3 and Flash CS3 to Build Your Skin in Flex–KingnareStyle skin produce introduction" rel="bookmark" href="http://ntt.cc/2008/06/11/using-flexbuilder-3-and-flash-cs3-to-build-your-skin-in-flex-kingnarestyle-skin-produce-introduction.html">Using FlexBuilder 3 and Flash CS3 to Build Your Skin in Flex–KingnareStyle skin produce introduction</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2008/12/09/tutorial-about-load-skins-when-flex-run/" title="Tutorial About load Skins When Flex Run">Tutorial About load Skins When Flex Run</a></li><li><a href="http://flexman.info/2008/11/06/a-video-tutorial-about-php-working-with-flex/" title="A Video Tutorial About PHP Working With Flex">A Video Tutorial About PHP Working With Flex</a></li><li><a href="http://flexman.info/2008/10/05/a-classical-tutorial-how-t-create-sector-menu/" title="A Classical Tutorial: How to Create Sector Menu">A Classical Tutorial: How to Create Sector Menu</a></li><li><a href="http://flexman.info/2008/09/04/how-to-use-arrayutil-class-one-of-the-as3corelib-tutorial/" title="How to use ArrayUtil Class? One of the as3corelib Tutorial">How to use ArrayUtil Class? One of the as3corelib Tutorial</a></li><li><a href="http://flexman.info/2010/07/14/flex-4-books-effortless-flex-4-development-available/" title="Flex 4 Books &#8220;Effortless Flex 4 Development&#8221; Available">Flex 4 Books &#8220;Effortless Flex 4 Development&#8221; Available</a></li></ul>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>An Excellent PureMVC Tutorial</title>
		<link>http://flexman.info/2008/09/25/an-excellent-puremvc-tutorial/</link>
		<comments>http://flexman.info/2008/09/25/an-excellent-puremvc-tutorial/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 15:27:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[pipes]]></category>
		<category><![CDATA[puremvc]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://flexman.info/2008/09/25/an-excellent-puremvc-tutorial/</guid>
		<description><![CDATA[In article Renju Game Builted on PureMVC, we have introduced the excellent frameword: PureMVC. It is not difficult for those developer who have rich development experience of AS3. But to the beginners maybe have some problems. Althout it belongs to lightweight, still has a certain amount of code and the structure is not so simple. [...]]]></description>
			<content:encoded><![CDATA[</p>
<p>In article <a target="_blank" href="http://flexman.info/2008/09/24/renju-game-builted-on-puremvc/">Renju Game Builted on PureMVC</a>, we have introduced the excellent frameword: PureMVC. It is not difficult for those developer who have rich development experience of AS3. But to the beginners maybe have some problems. Althout it belongs to lightweight, still has a certain amount of code and the structure is not so simple. The following is a very detail tutorial for PureMVC with code explanation. Although it just explain the Pipes a part of PureMVC. But through the part you could know more about the whole.</p>
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<p><span id="more-73"></span></p>
<p>Following is an image:</p>
<p><a href="http://flexman.info/wp-content/uploads/2008/09/pipessimple.png"><img style="border-right-width: 0px; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" border="0" alt="pipessimple" src="http://flexman.info/wp-content/uploads/2008/09/pipessimple-thumb.png" width="386" height="288"></a> </p>
<p>Following is the tutorial address:</p>
<p><a href="http://www.joshuaostrom.com/2008/06/15/understanding-puremvc-pipes/">http://www.joshuaostrom.com/2008/06/15/understanding-puremvc-pipes/</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2010/07/09/interesting-tutorial-make-a-magnetic-button-in-flex-4/" title="Interesting Tutorial: Make a Magnetic Button in Flex 4">Interesting Tutorial: Make a Magnetic Button in Flex 4</a></li><li><a href="http://flexman.info/2010/07/07/16-useful-as3-mathematical-formulas/" title="16 Useful AS3 Mathematical Formulas">16 Useful AS3 Mathematical Formulas</a></li><li><a href="http://flexman.info/2009/12/27/a-real-layout-manager-in-as3-baseui/" title="A Real Layout Manager in AS3 &#8211; BaseUI">A Real Layout Manager in AS3 &#8211; BaseUI</a></li><li><a href="http://flexman.info/2009/11/15/a-general-purpose-as3-particle-system%e2%80%93pulse-particle/" title="A General Purpose AS3 Particle System &ndash; Pulse Particle">A General Purpose AS3 Particle System &ndash; Pulse Particle</a></li><li><a href="http://flexman.info/2009/10/06/an-open-source-flash-as3-motion-library-for-partigen-2-desuade-motion-package-dmp/" title="An Open Source Flash AS3 Motion Library For Partigen 2 &#8211; Desuade Motion Package (DMP)">An Open Source Flash AS3 Motion Library For Partigen 2 &#8211; Desuade Motion Package (DMP)</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to use ArrayUtil Class? One of the as3corelib Tutorial</title>
		<link>http://flexman.info/2008/09/04/how-to-use-arrayutil-class-one-of-the-as3corelib-tutorial/</link>
		<comments>http://flexman.info/2008/09/04/how-to-use-arrayutil-class-one-of-the-as3corelib-tutorial/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 15:11:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[ArrayUtil]]></category>
		<category><![CDATA[as3corelib]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://flexman.info/2008/09/04/how-to-use-arrayutil-class-one-of-the-as3corelib-tutorial/</guid>
		<description><![CDATA[as3corelib is an excellent open source package. The class inside is very convenient to use. But so pity we could only find a JSON sample on its official website. It is so difficult for Flex beginners to understand these classes. Now let&#8217;s thank Hydra1983, he has written the serial tutorial for as3corelib. Now the work [...]]]></description>
			<content:encoded><![CDATA[<p>as3corelib is an excellent open source package. The class inside is very convenient to use. But so pity we could only find a JSON sample on its official website. It is so difficult for Flex beginners to understand these classes. Now let&#8217;s thank <a href="http://ntt.cc/authors">Hydra1983</a>, he has written the serial tutorial for as3corelib. Now the work is still in progress. We could read some first.</p>
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<p><span id="more-49"></span></p>
<p>Following is an article about the usage of ArrayUtil class with the Demo and code.</p>
<p><a href="http://ntt.cc/2008/09/01/as3corelib-tutorial-how-to-use-arrayutil-class-in-flex.html">as3corelib Tutorial:How to Use ArrayUtil Class in Flex</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2008/12/11/apdf-an-open-source-development-kit-create-output-pdf-files-in-flex/" title="aPDF &#8211; An Open Source Development Kit Create &amp; Output PDF Files In Flex">aPDF &#8211; An Open Source Development Kit Create &amp; Output PDF Files In Flex</a></li><li><a href="http://flexman.info/2008/11/06/a-video-tutorial-about-php-working-with-flex/" title="A Video Tutorial About PHP Working With Flex">A Video Tutorial About PHP Working With Flex</a></li><li><a href="http://flexman.info/2008/10/05/a-classical-tutorial-how-t-create-sector-menu/" title="A Classical Tutorial: How to Create Sector Menu">A Classical Tutorial: How to Create Sector Menu</a></li><li><a href="http://flexman.info/2008/10/04/a-classical-skin-tutorial-of-flex-kingnarestyle/" title="A Classical Skin Tutorial of Flex: KingnareStyle">A Classical Skin Tutorial of Flex: KingnareStyle</a></li><li><a href="http://flexman.info/2010/07/14/flex-4-books-effortless-flex-4-development-available/" title="Flex 4 Books &#8220;Effortless Flex 4 Development&#8221; Available">Flex 4 Books &#8220;Effortless Flex 4 Development&#8221; Available</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create a Nano War Game Tutorial by Flash</title>
		<link>http://flexman.info/2008/08/29/create-a-nano-war-game-tutorial-by-flash/</link>
		<comments>http://flexman.info/2008/08/29/create-a-nano-war-game-tutorial-by-flash/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 14:34:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Nano War]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://flexman.info/2008/08/29/create-a-nano-war-game-tutorial-by-flash/</guid>
		<description><![CDATA[Nano War is a good RTS/action game. Emanuele Feronato has tried to realize the similar function by Flash and has released the source code. By the way his code comment is very very detail&#8230; It&#8217;s a so good habit. Image: &#160; Following is the Emanuele Feronato Tutorial URL：http://www.emanueleferonato.com/2008/08/05/create-a-flash-game-like-nano-war/#more-381Following is the Nano War URL：http://www.kongregate.com/games/badben/nano-war Related PostsClassical [...]]]></description>
			<content:encoded><![CDATA[<p>Nano War is a good RTS/action game. Emanuele Feronato has tried to realize the similar function by Flash and has released the source code. By the way his code comment is very very detail&#8230; It&#8217;s a so good habit.</p>
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<p><span id="more-32"></span></p>
<p>Image:
<p><a href="http://flexman.info/wp-content/uploads/2008/08/nanowar.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" border="0" alt="nanowar" src="http://flexman.info/wp-content/uploads/2008/08/nanowar-thumb.jpg" width="382" height="298"></a>
<p>&nbsp;
<p>Following is the Emanuele Feronato Tutorial URL：<br /><a href="http://www.emanueleferonato.com/2008/08/05/create-a-flash-game-like-nano-war/#more-381">http://www.emanueleferonato.com/2008/08/05/create-a-flash-game-like-nano-war/#more-381</a><br />Following is the Nano War URL：<br /><a href="http://www.kongregate.com/games/badben/nano-war">http://www.kongregate.com/games/badben/nano-war</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2008/12/26/classical-tutorial-keyboard-control-and-flash-game-design/" title="Classical Tutorial: Keyboard Control and Flash Game Design">Classical Tutorial: Keyboard Control and Flash Game Design</a></li><li><a href="http://flexman.info/2008/12/06/example-show-how-to-create-basic-function-of-game-by-adobe-flash/" title="Example Show How to Create Basic Function of Game by Adobe Flash">Example Show How to Create Basic Function of Game by Adobe Flash</a></li><li><a href="http://flexman.info/2008/11/12/teach-you-how-to-avoide-being-dislike-for-your-flash-games-50-point/" title="Teach You How to Avoide Being Dislike For Your Flash Games ( 50 Point )">Teach You How to Avoide Being Dislike For Your Flash Games ( 50 Point )</a></li><li><a href="http://flexman.info/2008/09/01/let-enjoy-flash-game-together/" title="Let&#8217;s Enjoy Flash Game Together">Let&#8217;s Enjoy Flash Game Together</a></li><li><a href="http://flexman.info/2010/07/20/how-to-uninstall-flash-player-completely-in-windows-and-mac/" title="How To Uninstall Flash Player Completely In Windows and Mac">How To Uninstall Flash Player Completely In Windows and Mac</a></li></ul>]]></content:encoded>
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