The Fastest Way To Draw Pixels In ActionScript 3

ActionScript 3 can display a dynamically generated bitmap, in which the RGB values of each pixel are computed by code.It can be help us to render 3D scenes, process video and images, and create other effects.In order to draw a dynamically animated bitmap, it may be necessary to write to every pixel in the BitmapData each frame.We can call setPixel once for every pixel or build an appropriatedly sized ByteArray to do it.But which is the fastest?
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