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	<title>FlexMan &#187; Adobe-Flash</title>
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	<link>http://flexman.info</link>
	<description>Everything is Flex</description>
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		<title>How To Uninstall Flash Player Completely In Windows and Mac</title>
		<link>http://flexman.info/2010/07/20/how-to-uninstall-flash-player-completely-in-windows-and-mac/</link>
		<comments>http://flexman.info/2010/07/20/how-to-uninstall-flash-player-completely-in-windows-and-mac/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 05:31:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[Uninstall]]></category>

		<guid isPermaLink="false">http://flexman.info/2010/07/20/how-to-uninstall-flash-player-completely-in-windows-and-mac/</guid>
		<description><![CDATA[We can’t uninstall the Flash Player by simply clicking on the uninstall button. The standard uninstallation of the Adobe Flash Player is not successful, the reasons can be data corruption, hard drive errors or that somehow Flash files have been deleted manually that throw the uninstallation of course. If there are 2 versions of the [...]]]></description>
			<content:encoded><![CDATA[<p>We can’t uninstall the Flash Player by simply clicking on the uninstall button. The standard uninstallation of the Adobe Flash Player is not successful, the reasons can be data corruption, hard drive errors or that somehow Flash files have been deleted manually that throw the uninstallation of course.</p>
<p>If there are 2 versions of the Flash player plugin in your OS(probably one for IE, the other for Firefox, Opera or Google Chrome etc), both need to be uninstalled before Flash has been removed from the system.&#160; Below is a tutorial about how to uninstall Flash Player completely, hope it will be helpful for you. <img src='http://flexman.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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<p><span id="more-375"></span>
<p>Here is the URL:</p>
<p><a title="http://www.ghacks.net/2010/07/19/how-to-uninstall-flash-player-completely/" href="http://www.ghacks.net/2010/07/19/how-to-uninstall-flash-player-completely/">http://www.ghacks.net/2010/07/19/how-to-uninstall-flash-player-completely/</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2009/07/26/a-potential-vulnerability-in-adobe-reader-and-acrobat-and-adobe-flash-player-9-and-10/" title="A Potential Vulnerability in Adobe Reader and Acrobat 9.1.2 and Adobe Flash Player 9 and 10">A Potential Vulnerability in Adobe Reader and Acrobat 9.1.2 and Adobe Flash Player 9 and 10</a></li><li><a href="http://flexman.info/2009/06/27/a-collection-of-utilities-for-working-with-adobe-flash-files-swf-files-swftools/" title="A Collection Of Utilities For Working With Adobe Flash Files (SWF Files) &#8211; SWFTools">A Collection Of Utilities For Working With Adobe Flash Files (SWF Files) &#8211; SWFTools</a></li><li><a href="http://flexman.info/2008/12/29/swimming-goldfish-by-flash-with-source-code/" title="Swimming Goldfish By Flash ( With Source Code )">Swimming Goldfish By Flash ( With Source Code )</a></li><li><a href="http://flexman.info/2008/11/20/64-bit-flash-player-of-linux-published-by-adobe/" title="64-bit Flash Player of Linux Published By Adobe">64-bit Flash Player of Linux Published By Adobe</a></li><li><a href="http://flexman.info/2008/05/20/how-to-increase-the-performance-of-the-flex-application-using-the-new-flash-player-cache-feature-available-in-new-adobe-flash-player/" title="How to increase the performance of the Flex application using the new Flash Player cache feature available in new Adobe Flash Player">How to increase the performance of the Flex application using the new Flash Player cache feature available in new Adobe Flash Player</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Update Your FlashDevelop To 3.2.1 RTM</title>
		<link>http://flexman.info/2010/07/13/update-your-flashdevelop-to-3-2-1-rtm/</link>
		<comments>http://flexman.info/2010/07/13/update-your-flashdevelop-to-3-2-1-rtm/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 04:41:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://flexman.info/?p=365</guid>
		<description><![CDATA[FlashDevelop is a popular free and open source ActionScript 2/3 and web development environment. Now, FlashDevelop 3.2.1 RTM released. Download: Built from rev. 1151 Download FlashDevelop 3.2.1 RTM Here is Main Features * AS3 Project management with seamless and optimized Adobe Flex SDK integration * AS2 Project management with seamless Swfmill and Mtasc integration (using [...]]]></description>
			<content:encoded><![CDATA[<p>FlashDevelop is a popular free and <a href="http://flexman.info/2009/08/08/a-free-open-source-code-editor-flashdevelop/">open source ActionScript 2/3 and web development environment</a>.  Now, FlashDevelop 3.2.1 RTM released.</p>
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<p><span id="more-365"></span><br />
<strong>Download:</strong><br />
Built from rev. 1151<br />
<a href="http://www.flashdevelop.org/downloads/releases/FlashDevelop-3.2.1-RTM.exe">Download FlashDevelop 3.2.1 RTM</a></p>
<p>Here is<br />
<strong>Main Features</strong></p>
<p>* AS3 Project management with seamless and optimized Adobe Flex SDK integration<br />
* AS2 Project management with seamless Swfmill and Mtasc integration (using a portable standalone command line tool)<br />
* Advanced ActionScript 2 and ActionScript 3 completion &#038; code exploration with automatic classpath detection (even without project)<br />
* Smart contextual Actionscript code generators<br />
* SWF and SWC classes and symbols exploration<br />
* Test movie in Adobe Flash IDE and with clickable error results (Flash CS3)<br />
* MTASC compilation/code checking with clickable error results</p>
<p><strong>Other Features</strong></p>
<p>* Types Explorer<br />
* Automatically cleans ASO files of modified AS2 classes<br />
* Files explorer (can create Flash 8 Trust Files for you)<br />
* Automatic JavaDoc creation from methods<br />
* Smart Actionscript help websearch on F1<br />
* Jump to class/member declaration on F4<br />
* XML, HTML/PHP, JS, CSS code highlighting,<br />
* Multibyte character encoding<br />
* Program menu customization with XML files<br />
* as2api GUI for documentation generation<br />
* Snippets<br />
* Lines bookmarks<br />
* Code folding<br />
* Zoom </p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2009/08/08/a-free-open-source-code-editor-flashdevelop/" title="A Free &amp; Open Source Code Editor &#8211; FlashDevelop">A Free &amp; Open Source Code Editor &#8211; FlashDevelop</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Difference Between Two Angles AS3 Function</title>
		<link>http://flexman.info/2010/07/08/difference-between-two-angles-as3-function/</link>
		<comments>http://flexman.info/2010/07/08/difference-between-two-angles-as3-function/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 06:48:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Adobe-Flex]]></category>

		<guid isPermaLink="false">http://flexman.info/?p=356</guid>
		<description><![CDATA[16 Useful AS3 Mathematical Formulas be listed in previous articles. Belew is an Actionscript 3.0 function difference between two angles: protected function getAnglesDiff(alfa : Number, gamma : Number) : Number { &#160; &#160; var&#160;dif : Number = (alfa - gamma) % 360; &#160; &#160; &#160; if&#160;(dif != dif % 180) { &#160; &#160; &#160; &#160; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flexman.info/2010/07/07/16-useful-as3-mathematical-formulas/">16 Useful AS3 Mathematical Formulas</a> be listed in previous articles. Belew is an Actionscript 3.0 function difference between two angles:</p>
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<div class="hl-surround"><ol class="hl-main ln-show" title="Double click to hide line number." ondblclick = "linenumber(this)"><li class="hl-firstline"><span style="color: Blue;">protected</span><span style="color: Gray;"> </span><span style="color: Green;">function</span><span style="color: Gray;"> </span><span style="color: Blue;">getAnglesDiff</span><span style="color: Olive;">(</span><span style="color: Blue;">alfa</span><span style="color: Gray;"> : </span><span style="color: Teal;">Number</span><span style="color: Gray;">, </span><span style="color: Blue;">gamma</span><span style="color: Gray;"> : </span><span style="color: Teal;">Number</span><span style="color: Olive;">)</span><span style="color: Gray;"> : </span><span style="color: Teal;">Number</span><span style="color: Gray;"> </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">var</span><span style="color: Gray;">&nbsp;</span><span style="color: Blue;">dif</span><span style="color: Gray;"> : </span><span style="color: Teal;">Number</span><span style="color: Gray;"> = </span><span style="color: Olive;">(</span><span style="color: Blue;">alfa</span><span style="color: Gray;"> - </span><span style="color: Blue;">gamma</span><span style="color: Olive;">)</span><span style="color: Gray;"> % </span><span style="color: Maroon;">360</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">if</span><span style="color: Gray;">&nbsp;</span><span style="color: Olive;">(</span><span style="color: Blue;">dif</span><span style="color: Gray;"> != </span><span style="color: Blue;">dif</span><span style="color: Gray;"> % </span><span style="color: Maroon;">180</span><span style="color: Olive;">)</span><span style="color: Gray;"> </span><span style="color: Olive;">{</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; &nbsp; &nbsp; </span><span style="color: Blue;">dif</span><span style="color: Gray;"> = </span><span style="color: Olive;">(</span><span style="color: Blue;">dif</span><span style="color: Gray;"> &lt; </span><span style="color: Maroon;">0</span><span style="color: Olive;">)</span><span style="color: Gray;"> ? </span><span style="color: Blue;">dif</span><span style="color: Gray;"> + </span><span style="color: Maroon;">360</span><span style="color: Gray;"> : </span><span style="color: Blue;">dif</span><span style="color: Gray;"> - </span><span style="color: Maroon;">360</span><span style="color: Gray;">;</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Olive;">}</span></li>
<li><span style="color: Gray;">&nbsp; &nbsp; </span><span style="color: Green;">return</span><span style="color: Gray;">&nbsp;</span><span style="color: Blue;">dif</span><span style="color: Gray;">;</span></li>
<li><span style="color: Olive;">}</span></li></ol></div>
<h3>Random Posts</h3><ul class="related_post"></ul>]]></content:encoded>
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		</item>
		<item>
		<title>16 Useful AS3 Mathematical Formulas</title>
		<link>http://flexman.info/2010/07/07/16-useful-as3-mathematical-formulas/</link>
		<comments>http://flexman.info/2010/07/07/16-useful-as3-mathematical-formulas/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 05:12:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Formulas]]></category>
		<category><![CDATA[Mathematical]]></category>

		<guid isPermaLink="false">http://flexman.info/?p=353</guid>
		<description><![CDATA[The mathematical calculation will be used regularly in our Flash/Flex applications, there are many open source libraries we can use, but not all of them are always suitable. For example, if we only want to calculate the distance between two points, import a library will be superfluous. Here is a list of 16 Useful Mathematical [...]]]></description>
			<content:encoded><![CDATA[<p>The mathematical calculation will be used regularly in our Flash/Flex applications, there are many open source libraries we can use, but not all of them are always suitable. For example, if we only want to calculate the distance between two points, import a library will be superfluous.  Here is a list of <em>16 Useful Mathematical Formulas In ActionScript 3</em>:</p>
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<p><span id="more-353"></span><br />
<a href="http://ntt.cc/2010/07/06/16-useful-mathematical-formulas-in-actionscript-3.html">16 Useful Mathematical Formulas In ActionScript 3</a><br />
Enjoy!</p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2010/02/24/an-actionscript-3-cross-browser-compliant-htmlcss-rendering-engine-wrapper/" title="An ActionScript 3 Cross-browser Compliant HTML/CSS Rendering Engine &#8211; Wrapper">An ActionScript 3 Cross-browser Compliant HTML/CSS Rendering Engine &#8211; Wrapper</a></li><li><a href="http://flexman.info/2009/12/27/a-real-layout-manager-in-as3-baseui/" title="A Real Layout Manager in AS3 &#8211; BaseUI">A Real Layout Manager in AS3 &#8211; BaseUI</a></li><li><a href="http://flexman.info/2009/11/30/an-intuitive-user-friendly-3d-engine-in-actionscript-2-3-sandy/" title="An Intuitive &amp; User Friendly 3D Engine in ActionScript 2/3 &#8211; Sandy">An Intuitive &amp; User Friendly 3D Engine in ActionScript 2/3 &#8211; Sandy</a></li><li><a href="http://flexman.info/2009/11/15/a-general-purpose-as3-particle-system%e2%80%93pulse-particle/" title="A General Purpose AS3 Particle System &ndash; Pulse Particle">A General Purpose AS3 Particle System &ndash; Pulse Particle</a></li><li><a href="http://flexman.info/2009/11/01/java-based-spring-framework-written-in-actionscript-3-spring-actionscript/" title="Java-based Spring Framework Written in ActionScript 3 &#8211; Spring Actionscript">Java-based Spring Framework Written in ActionScript 3 &#8211; Spring Actionscript</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>An AS3 Library Help Ease Daily Work &#8211; Splinklibrary</title>
		<link>http://flexman.info/2010/06/06/an-as3-library-help-ease-daily-work-splinklibrary/</link>
		<comments>http://flexman.info/2010/06/06/an-as3-library-help-ease-daily-work-splinklibrary/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 14:01:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[library]]></category>

		<guid isPermaLink="false">http://flexman.info/2010/06/06/an-as3-library-help-ease-daily-work-splinklibrary/</guid>
		<description><![CDATA[Splinklibrary is an ActionScript3 Library which will make your daily work easier. The features include: Event distribution, asyncronous infinitely nestable queues, reflection API on top of describetype, logging out to the box with appender for qlog, fire, sos and others. If you are interested, by following URL you can get more detail information and download [...]]]></description>
			<content:encoded><![CDATA[<p>Splinklibrary is an ActionScript3 Library which will make your daily work easier. The features include: Event distribution, asyncronous infinitely nestable queues, reflection API on top of describetype, logging out to the box with appender for qlog, fire, sos and others. If you are interested, by following URL you can get more detail information and download it directly:</p>
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<p><span id="more-352"></span>
<p><a title="http://code.google.com/p/splinklibrary/" href="http://code.google.com/p/splinklibrary/">http://code.google.com/p/splinklibrary/</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2010/03/01/an-as3-png-encoder-library-aspngencoder/" title="An AS3 PNG Encoder library &#8211; AsPngEncoder">An AS3 PNG Encoder library &#8211; AsPngEncoder</a></li><li><a href="http://flexman.info/2010/03/22/eval-for-actionscript-3-svetka/" title="Eval For ActionScript 3 &#8211; Svetka">Eval For ActionScript 3 &#8211; Svetka</a></li><li><a href="http://flexman.info/2010/03/18/lightweight-actionscript-3-metadata-driven-ioc-application-framework-mioc/" title="Lightweight ActionScript 3 Metadata-driven IoC Application Framework &#8211; MIoC">Lightweight ActionScript 3 Metadata-driven IoC Application Framework &#8211; MIoC</a></li><li><a href="http://flexman.info/2010/03/03/a-3d-ray-caster-engine-for-as3-half-baked-ray-caste/" title="A 3D Ray Caster Engine for AS3 &#8211; Half Baked Ray Caste">A 3D Ray Caster Engine for AS3 &#8211; Half Baked Ray Caste</a></li><li><a href="http://flexman.info/2010/02/22/a-small-powerful-flash-preloading-library-ultraloader/" title="A Small &amp; Powerful Flash Preloading Library &ndash; Ultraloader">A Small &amp; Powerful Flash Preloading Library &ndash; Ultraloader</a></li></ul>]]></content:encoded>
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		<item>
		<title>Eval For ActionScript 3 &#8211; Svetka</title>
		<link>http://flexman.info/2010/03/22/eval-for-actionscript-3-svetka/</link>
		<comments>http://flexman.info/2010/03/22/eval-for-actionscript-3-svetka/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 15:02:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Eval]]></category>
		<category><![CDATA[Svetka]]></category>

		<guid isPermaLink="false">http://flexman.info/2010/03/22/eval-for-actionscript-3-svetka/</guid>
		<description><![CDATA[As you know, ActionScript 3 doesn’t have eval function. How to solve this problem? The solution is to create objects on-the-fly on the JS-side with stub methods calling corresponding methods on the AS-side. It is what the Svetka done. It uses browser’s Javascript. It is an open source project then you can watch the tutorial [...]]]></description>
			<content:encoded><![CDATA[<p>As you know, ActionScript 3 doesn’t have eval function. How to solve this problem? The solution is to create objects on-the-fly on the JS-side with stub methods calling corresponding methods on the AS-side. It is what the Svetka done. It uses browser’s Javascript. It is an open source project then you can watch the tutorial video and get more details in following URL:</p>
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<p><a title="http://www.assembla.com/wiki/show/svetka/" href="http://www.assembla.com/wiki/show/svetka/">http://www.assembla.com/wiki/show/svetka/</a></p>
<h3>Related Posts</h3><ul class="related_post"><li><a href="http://flexman.info/2010/06/06/an-as3-library-help-ease-daily-work-splinklibrary/" title="An AS3 Library Help Ease Daily Work &#8211; Splinklibrary">An AS3 Library Help Ease Daily Work &#8211; Splinklibrary</a></li><li><a href="http://flexman.info/2010/03/18/lightweight-actionscript-3-metadata-driven-ioc-application-framework-mioc/" title="Lightweight ActionScript 3 Metadata-driven IoC Application Framework &#8211; MIoC">Lightweight ActionScript 3 Metadata-driven IoC Application Framework &#8211; MIoC</a></li><li><a href="http://flexman.info/2010/03/03/a-3d-ray-caster-engine-for-as3-half-baked-ray-caste/" title="A 3D Ray Caster Engine for AS3 &#8211; Half Baked Ray Caste">A 3D Ray Caster Engine for AS3 &#8211; Half Baked Ray Caste</a></li><li><a href="http://flexman.info/2010/03/01/an-as3-png-encoder-library-aspngencoder/" title="An AS3 PNG Encoder library &#8211; AsPngEncoder">An AS3 PNG Encoder library &#8211; AsPngEncoder</a></li><li><a href="http://flexman.info/2008/12/11/alivepdf-an-open-source-pdf-development-kit-written-by-actionscript-3/" title="AlivePDF: An Open Source PDF Development Kit Written By ActionScript 3">AlivePDF: An Open Source PDF Development Kit Written By ActionScript 3</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Lightweight ActionScript 3 Metadata-driven IoC Application Framework &#8211; MIoC</title>
		<link>http://flexman.info/2010/03/18/lightweight-actionscript-3-metadata-driven-ioc-application-framework-mioc/</link>
		<comments>http://flexman.info/2010/03/18/lightweight-actionscript-3-metadata-driven-ioc-application-framework-mioc/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 14:49:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Framework]]></category>
		<category><![CDATA[MIoC]]></category>

		<guid isPermaLink="false">http://flexman.info/2010/03/18/lightweight-actionscript-3-metadata-driven-ioc-application-framework-mioc/</guid>
		<description><![CDATA[MIoC uses the reflection capabilities of AVM2 &#38; AS to auto-wire class then it can improve the code readability and generally be helpful for the development process. It is a very small maetadata-driven IoC framework for ActionScript 3. Then if you are interested why not have a try? You can download it by following URL: [...]]]></description>
			<content:encoded><![CDATA[<p>MIoC uses the reflection capabilities of AVM2 &amp; AS to auto-wire class then it can improve the code readability and generally be helpful for the development process. It is a very small maetadata-driven IoC framework for ActionScript 3. Then if you are interested why not have a try? You can download it by following URL: </p>
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<p><span id="more-350"></span>
<p><a title="http://mioc.sourceforge.net/english.html" href="http://mioc.sourceforge.net/english.html">http://mioc.sourceforge.net/english.html</a></p>
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		</item>
		<item>
		<title>A 3D Ray Caster Engine for AS3 &#8211; Half Baked Ray Caste</title>
		<link>http://flexman.info/2010/03/03/a-3d-ray-caster-engine-for-as3-half-baked-ray-caste/</link>
		<comments>http://flexman.info/2010/03/03/a-3d-ray-caster-engine-for-as3-half-baked-ray-caste/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 13:48:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Adobe-Flex]]></category>
		<category><![CDATA[3D Engine]]></category>
		<category><![CDATA[ActionScript 3]]></category>

		<guid isPermaLink="false">http://flexman.info/2010/03/03/a-3d-ray-caster-engine-for-as3-half-baked-ray-caste/</guid>
		<description><![CDATA[Half Baked Ray Caste is a 3D ray caster engine for AS3 uses native MovieClip types for the sprites, rather than chopped up bitmaps. It is written by the free Flex 2 SDK in ActionScript 3, a C preprocessor and make tools. It is very stable since has already been used to ship a real, [...]]]></description>
			<content:encoded><![CDATA[<p>Half Baked Ray Caste is a 3D ray caster engine for AS3 uses native MovieClip types for the sprites, rather than chopped up bitmaps. It is written by the free Flex 2 SDK in ActionScript 3, a C preprocessor and make tools. It is very stable since has already been used to ship a real, live Flash game. You can see the demo and download it in following URL:</p>
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<p><a title="http://hbrc.sourceforge.net/" href="http://hbrc.sourceforge.net/">http://hbrc.sourceforge.net/</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An AS3 PNG Encoder library &#8211; AsPngEncoder</title>
		<link>http://flexman.info/2010/03/01/an-as3-png-encoder-library-aspngencoder/</link>
		<comments>http://flexman.info/2010/03/01/an-as3-png-encoder-library-aspngencoder/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 15:01:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[encoder]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[png]]></category>

		<guid isPermaLink="false">http://flexman.info/2010/03/01/an-as3-png-encoder-library-aspngencoder/</guid>
		<description><![CDATA[AsPngEncoder is an AS3 png encoder library support 32-bit, 24-bit truecolor and 8-bit indexed color encoding. The features include: True color 32 bit with alpha encoder, 24 bit ipaque encoder, two traategies of 8 bit any color number indexed encoder(opaque/alpha). Then whatever you need true color encoding generate large size file or just need a [...]]]></description>
			<content:encoded><![CDATA[<p>AsPngEncoder is an AS3 png encoder library support 32-bit, 24-bit truecolor and 8-bit indexed color encoding. The features include: True color 32 bit with alpha encoder, 24 bit ipaque encoder, two traategies of 8 bit any color number indexed encoder(opaque/alpha). Then whatever you need true color encoding generate large size file or just need a low quality picture in small size, it will be very useful. You can try the demo or download it in following URL:</p>
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		<item>
		<title>An Open Source XML Layout Engine For Flash &#8211; XLEFF</title>
		<link>http://flexman.info/2010/02/27/an-open-source-xml-layout-engine-for-flash-xleff/</link>
		<comments>http://flexman.info/2010/02/27/an-open-source-xml-layout-engine-for-flash-xleff/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 12:49:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Adobe-Flash]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Layout Engine]]></category>
		<category><![CDATA[XLEFF]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://flexman.info/2010/02/27/an-open-source-xml-layout-engine-for-flash-xleff/</guid>
		<description><![CDATA[XLEFF is an XML layout Engine for Flash. The main function provided by XML layout engine is generating a component-based UI (user interface) by using an XML description written by you. Because of the XML layout engine, actionScript developer does not need to produce any code for generating the UI and can focus on the [...]]]></description>
			<content:encoded><![CDATA[<p>XLEFF is an XML layout Engine for Flash. The main function provided by XML layout engine is generating a component-based UI (user interface) by using an XML description written by you. Because of the XML layout engine, actionScript developer does not need to produce any code for generating the UI and can focus on the application logic producing business objects that simply use the UI dynamically created by the engine. You can get more detail information and download it in following URL. By the way XLEFF is an open source project.</p>
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<p><a title="http://www.dedonatis.com/xleff/" href="http://www.dedonatis.com/xleff/">http://www.dedonatis.com/xleff/</a></p>
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