How to use Adobe AIR 1.1 SDK in Flex Builder 3

Now the Adobe AIR 1.1 can be downloaded. If want to use it in Flex Builder 3, you need to update the configuration manually. Then following is the detail steps:

  1. If you haven’t done so, download the AIR 1.1 runtime from

  2. The Adobe Flex SDK includes support for AIR 1.1 in the 3.0.2 stable build. See for more details. Download the 3.0.2 build from Flex 3.

  3. Create a new folder under your Flex Builder 3 SDK directory. For example, C:\Program Files\Adobe\Flex Builder 3\sdks\3.0.2.
  4. Unzip the downloaded zip file to above location.
  5. If your application uses Flex Builder Professional features, such as data visualization components or automated testing, you will need to copy those elements from the 3.0.0 SDK that came with Flex Builder into your newly downloaded 3.0.2 SDK. The relevant files that you need to copy are:
    For automated testing (all the swc files start with “automation”):
    • <sdk3.0.0dir>/frameworks/libs/automation*.swc
    • <sdk3.0.0dir>/frameworks/locale/en_US/automation*.swc

    For data visualization components:

    • <sdk3.0.0dir>/frameworks/libs/datavisualization.swc
    • <sdk3.0.0dir>/frameworks/locale/en_US/datavisualization_rb.swc
    • <sdk3.0.0dir>/frameworks/rsls/datavisualization_3.0.0.477.*
      Note: for uses of localized (Japanese) OS, create a new folder “ja_JP” under the new 3.0.2 SDK, at <sdk3.0.2dir>\frameworks\locale, and copy relevant swc files from <sdk3.0.0dir>/frameworks/locale/en_US. So you should have the following in your 3.0.2 SDK:
      • <sdk3.0.2dir>/frameworks/locale/ja_JP/automation*.swc (all the automation swc files)
      • <sdk3.0.2dir>/frameworks/locale/ja_JP/datavisualization_rb.swc

    For source:

    • <sdk3.0.0dir>/fbpro

More information you could find in Adobe official document:

2 thoughts on “How to use Adobe AIR 1.1 SDK in Flex Builder 3”

  1. I still don;t know how to use AIR in flex after this tutorial. I’ve followed the steps above. Im not using the data visuisation tools but the tutorial stops there.

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