As you know, all MXML files are converted to ActionScript Classes which are later compiled in SWF file. If you want to view / study these automatically generated classes, you can use Compiler Argument -keep-generated-actionscript in Flex Builder Project.
In Flex Builder navigate to Project > Properties > Flex Compiler > Additional compiler arguments and add following configuration: -keep-generated-actionscript Continue reading “Using Compiler Argument -keep-generated-actionscript in Flex Builder Project to view/study These Automatically Generated Classes”
We have been seeing lot of blog posts that compares Adobe AIR and Silverlight. Maybe someone the same with me not like big developers like them,I can’t accept this comparison.
Microsoft Silverlight is a browser plugin and is sort of similar to Adobe’s Flash Player and Flex Framework taken together.
Adobe AIR is cross platform desktop runtime that allows developers to build desktop applications using web technologies, it has no real equivalent in the Microsoft world.
Continue reading “Microsoft Silverlight is a browser plugin but Adobe AIR is cross platform desktop runtime that allows developers to build desktop applications using web technologies”
This one is not Flex API and is targeted towards ActionScript. The main features which I have found here is handling Cache, NetConnection Manager, CPU speed estimation .And also it provides a way to override their API.
Continue reading “GUTTERSHARK–an Actionscript 3 library that pushes some simple conventions on you”
lash player 10 goes public. The developer gets opportunity to test and provide feedback to Adobe. The following are key features in Flash player 10,
ActionScript 3 can display a dynamically generated bitmap, in which the RGB values of each pixel are computed by code.It can be help us to render 3D scenes, process video and images, and create other effects.In order to draw a dynamically animated bitmap, it may be necessary to write to every pixel in the BitmapData each frame.We can call setPixel once for every pixel or build an appropriatedly sized ByteArray to do it.But which is the fastest?
Continue reading “The Fastest Way To Draw Pixels In ActionScript 3”