Archive for May, 2008

Using Compiler Argument -keep-generated-actionscript in Flex Builder Project to view/study These Automatically Generated Classes

Tuesday, May 27th, 2008

As you know, all MXML files are converted to ActionScript Classes which are later compiled in SWF file. If you want to view / study these automatically generated classes, you can use Compiler Argument -keep-generated-actionscript in Flex Builder Project.
In Flex Builder navigate to Project > Properties > Flex Compiler > Additional compiler arguments and add [...]

Microsoft Silverlight is a browser plugin but Adobe AIR is cross platform desktop runtime that allows developers to build desktop applications using web technologies

Thursday, May 22nd, 2008

We have been seeing lot of blog posts that compares Adobe AIR and Silverlight. Maybe someone the same with me not like big developers like them,I can’t accept this comparison.
Microsoft Silverlight is a browser plugin and is sort of similar to Adobe’s Flash Player and Flex Framework taken together.
Adobe AIR is cross platform desktop runtime [...]

How to increase the performance of the Flex application using the new Flash Player cache feature available in new Adobe Flash Player

Tuesday, May 20th, 2008

How to increase the performance of the Flex application using the new Flash Player cache feature available in new Adobe Flash Player.

GUTTERSHARK–an Actionscript 3 library that pushes some simple conventions on you

Tuesday, May 20th, 2008

This one is not Flex API and is targeted towards ActionScript. The main features which I  have found here is handling Cache, NetConnection Manager, CPU speed estimation .And also it provides a way to override their  API.

Flash player 10 goes public

Tuesday, May 20th, 2008

lash player 10 goes public. The developer gets opportunity to test and provide feedback to Adobe. The following are key features in Flash player 10,

3D Effects
Custom Filters and Effects
Advanced Text Layout
Enhanced Drawing API
Visual Performance Improvements

The Fastest Way To Draw Pixels In ActionScript 3

Friday, May 9th, 2008

ActionScript 3 can display a dynamically generated bitmap, in which the RGB values of each pixel are computed by code.It can be help us to render 3D scenes, process video and images, and create other effects.In order to draw a dynamically animated bitmap, it may be necessary to write to every pixel in the BitmapData [...]

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